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Halloween 2026

Help Jack with his hunts, open the Halloween Festival and go down into the Haunted Cellar.

Coming soon to Loki

Halloween 2026 is not in the game yet, so you won't find Jack or the gates in Prontera yet. Read the guide now and you're ready when it opens.

RevivalRO Loki · Halloween 2026

At a glance

Halloween has come to Prontera. Step through the red gate, help Jack with his hunts, earn two key cards and go down into the Haunted Cellar. This guide shows how everything works right now.

More content over the next 2 weeks

ReaperWyvern KingZombie DragonThe Death WitchHel NecromancerFenris
Reaper, Wyvern King, Zombie Dragon, the Death Witch, Hel Necromancer and Fenris
  • Where to start

    In Prontera, walk into the red gate at (156, 183). It takes you to Halloween Prontera, where Jack is waiting.

  • Who can join

    Everyone can do Jack's hunts. The Haunted Cellar is for characters of level 90 to 255.

  • What you earn

    Access to the Halloween Festival and the Haunted Cellar, Pumpkin Coins and Halloween Coins, and 14 new costumes with special powers.

  • What's next

    Part 2 of the festival opens later: its red gate on the Halloween Festival (71, 38) is still sealed. More content and improvements follow during the next 2 weeks.

  • No daily limits

    Each of Jack's quests is done once per character, the Haunted Cellar has no waiting time between runs, and nothing resets daily. The only timer: at most 40 Pumpkin Coins and 20 Halloween Coins 2026 found in any hour.

  • Your own progress

    Log in on this website and open My progress: where each of your characters is with Jack, what to do next, your coins, key cards and Haunted Cellar runs.

Step by step

The road to the Haunted Cellar

Everything starts with Jack. Each step opens the next one. Jack's quests below show every quest as it reads in your quest window, and the maps show where to go.

  1. Step 1: Enter Halloween Prontera

    Prontera, the red gate at (156, 183)

    Walk into the red gate. Jack waits for you in Halloween Prontera at (164, 199). He hands out the tasks, one at a time.

  2. Step 2: Jack's Halloween Festival tasks

    Niflheim Christmas, through the south gate of Halloween Prontera (156, 28)

    Defeat 3000 Purple Zombiering, then 2400 Plant Soul, then 1500 Fiend. Last, bring Jack a Wyvern King Key Card. When a Wyvern King falls, you and every member of your party close by who is on this task each have a 4% chance at it; the other three monsters give one very rarely. On this last task the three Wyvern King lairs show on your mini-map when you arrive in Niflheim Christmas.

    Reward: Jack opens the Halloween Festival for you, for good.

    Wyvern King Key Card
  3. Step 3: Jack's Water Dungeon Hunt

    Jack on the Halloween Festival (60, 123); the purple gate at (61, 40)

    Walk south over the stars to the purple gate into the Water Dungeon. Defeat 3000 Emission Bat, then 2400 Reaper, then 1500 The Unknown. Last, bring a Water Dungeon Key Card: step into the dark water in the far north-west corner (35, 233) to call up the Cave Monster, and defeat it, alone or with friends. The card goes to whoever lands the last blow if that is the player who called it up or a party member who is on this task too, and otherwise to the player who called it up.

    Reward: the Haunted Cellar opens for you.

    Water Dungeon Key Card
  4. Step 4: Into the Haunted Cellar

    The Death Witch on the Halloween Festival (44, 125)

    Gather your party. Your party leader pays 200 Pumpkin Coins to open the cellar, and stepping in is free. The Haunted Cellar and final hall sections below show what waits inside.

Good to know

  • Report back to Jack when a task is done: he hands you the next one right away.
  • Your quest window shows how many monsters are left. Only kills made while the task is active count, and party members close by share them.
  • Jack draws the way to the next gate on your mini-map.
  • The dark water can hold up to 5 Cave Monsters at once, one for each player who calls one up. Each character wins one Water Dungeon Key Card: once you have it, the water stays still for you until you hand it in, even when the card is in your storage.
  • Key cards are personal: they cannot be traded, dropped, sold or mailed, or put in a cart or guild storage. Your personal storage keeps them safe, and any character of your account can take them out of it.
  • On the Halloween Festival, the Pumpkin Guide (68, 109) explains the whole event in short pages, marks the festival's NPCs and gates on your mini-map and links to this page.
  • AutoHunt can't be used on the Halloween maps: it stops when you arrive, and you can start it again once you have left. Turn Undead and Resurrection do their normal damage there and never kill outright.

Your quest window

Jack's quests

How Jack's eight quests read in your quest window, with what each one needs and gives. Every quest is done once per character and never resets; there are no daily limits or waiting times. Log in and open My progress to see exactly where each of your characters is.

The Halloween Festival

Jack in Halloween Prontera (164, 199) gives these one at a time.

Quest 1 of 4

Halloween Festival (1/4) - Purple Zombiering

Defeat 3000 Purple Zombiering
Purple Zombiering

Jack in Halloween Prontera (164, 199) only opens the Halloween Festival to brave souls who finish his four tasks. The festival has more hunts, Catrina's costume shop and the Death Witch's Haunted Cellar.

Task 1: defeat 3000 Purple Zombiering in Niflheim Christmas. Leave Halloween Prontera through its south gate (156, 28) to get there.

Only kills made while this task is active count; party members close by share them. Report back to Jack when the count is full.

The monsters there also give Pumpkin Coins and Halloween Coins 2026, straight into your bag. Keep them: they are spent on the festival.

Needs
Nothing: every character can start.
Gives
Task 2, right away.
Repeat
No: once per character.

Quest 2 of 4

Halloween Festival (2/4) - Plant Soul

Defeat 2400 Plant Soul
Plant Soul

Task 2 for Jack in Halloween Prontera (164, 199): defeat 2400 Plant Soul in Niflheim Christmas. Leave Halloween Prontera through its south gate (156, 28) to get there.

Report back to Jack when the count is full.

Needs
Task 1 done.
Gives
Task 3, right away.
Repeat
No: once per character.

Quest 3 of 4

Halloween Festival (3/4) - Fiend

Defeat 1500 Fiend
Fiend

Task 3 for Jack in Halloween Prontera (164, 199): defeat 1500 Fiend in Niflheim Christmas. Leave Halloween Prontera through its south gate (156, 28) to get there.

Report back to Jack when the count is full.

Needs
Task 2 done.
Gives
Task 4, right away.
Repeat
No: once per character.

Quest 4 of 4

Halloween Festival (4/4) - Wyvern King Key Card

Bring 1 Wyvern King Key Card
Wyvern King Key Card

Last task for Jack in Halloween Prontera (164, 199): bring him one Wyvern King Key Card.

When one of the three Wyvern Kings of Niflheim Christmas falls, you and every member of your party close by who is on this task each have your own chance at it (about one in twenty-five). They live around (117, 247), (305, 63) and (254, 184) and rise again within a minute. The other monsters there drop it very rarely. Leave Halloween Prontera through its south gate (156, 28) to get there. The card cannot be traded, so win your own.

Once Jack has the card, the Halloween Festival is open to you for good.

Needs
Task 3 done.
Gives
The Halloween Festival, open to you for good. Jack keeps the card.
Repeat
No: once per character.

The Water Dungeon Hunt

Once the Festival is open, Jack waits for you there (60, 123) with four more quests. Finishing them opens the Haunted Cellar.

Quest 1 of 4

Water Dungeon Hunt (1/4) - Emission Bat

Defeat 3000 Emission Bat
Emission Bat

Jack on the Halloween Festival (60, 123) needs a brave soul to calm the restless spirits of the Water Dungeon.

Task 1: defeat 3000 Emission Bat in the Water Dungeon. Walk south over the stars on the Halloween Festival to the purple gate (61, 40); it leads into the Water Dungeon.

Only kills made while this task is active count; party members close by share them. Report back to Jack when the count is full.

Finish all four tasks and the Death Witch (44, 125) lets you into her Haunted Cellar: a party dungeon for levels 90 to 255 that your party leader opens with 200 Pumpkin Coins.

Needs
The Halloween Festival open to you (the first four tasks).
Gives
Task 2, right away.
Repeat
No: once per character.

Quest 2 of 4

Water Dungeon Hunt (2/4) - Reaper

Defeat 2400 Reaper
Reaper

Task 2 for Jack on the Halloween Festival (60, 123): defeat 2400 Reaper in the Water Dungeon. Walk south over the stars on the Halloween Festival to the purple gate (61, 40); it leads into the Water Dungeon.

Only kills made while this task is active count; party members close by share them. Report back to Jack when the count is full.

Needs
Task 1 done.
Gives
Task 3, right away.
Repeat
No: once per character.

Quest 3 of 4

Water Dungeon Hunt (3/4) - The Unknown

Defeat 1500 The Unknown
The Unknown

Task 3 for Jack on the Halloween Festival (60, 123): defeat 1500 The Unknown in the Water Dungeon. Walk south over the stars on the Halloween Festival to the purple gate (61, 40); it leads into the Water Dungeon.

Only kills made while this task is active count; party members close by share them. Report back to Jack when the count is full.

Needs
Task 2 done.
Gives
Task 4, right away.
Repeat
No: once per character.

Quest 4 of 4

Water Dungeon Hunt (4/4) - Water Dungeon Key Card

Bring 1 Water Dungeon Key Card
Water Dungeon Key Card

Last task for Jack on the Halloween Festival (60, 123): bring him one Water Dungeon Key Card.

Walk south over the stars on the Halloween Festival to the purple gate (61, 40); it leads into the Water Dungeon. In its far north-west corner (35, 233) the dark water stirs: step into it and a Cave Monster rises. It is yours: if you or a member of your party who is on this task too lands the last blow, the card goes to them; if anyone else does (a friend helping you, say), it comes to you. Each character wins one card. The card cannot be traded, so win your own.

Once Jack has the card, the Death Witch on the Halloween Festival (44, 125) lets you into the Haunted Cellar. Your party leader opens it there for 200 Pumpkin Coins, and everyone who goes down, the leader too, must be level 90 to 255.

Needs
Task 3 done.
Gives
The Haunted Cellar: the Death Witch (44, 125) lets you in. Jack keeps the card.
Repeat
No: once per character.

Where to go

Maps

The numbers on each map match the list below it.

Prontera to Niflheim

Where to go for Jack's first four quests.

Prontera

Map of Prontera
  1. Red gate to Halloween Prontera (156, 183)

Halloween Prontera

Map of Halloween Prontera
  1. Jack (164, 199), just north-east of where you arrive. The red gate back to Prontera stands at the foot of the fountain (156, 196).
  2. South gate to Niflheim Christmas (156, 28)

Niflheim Christmas

Map of Niflheim Christmas
  1. Portal to and from Halloween Prontera (20, 152)
  2. Wyvern King, roams around (117, 247)
  3. Wyvern King, roams around (305, 63)
  4. Wyvern King, rises at (254, 184)

Purple Zombiering, Plant Soul and Fiend roam the whole map. On Jack's last task the three Wyvern King lairs show on your mini-map when you arrive.

The Festival and the Water Dungeon

Where to go for Jack's Water Dungeon Hunt and the Haunted Cellar.

Halloween Festival

Map of the Halloween Festival
  1. Purple gate back to Halloween Prontera (52, 125)
  2. Jack, the Water Dungeon Hunt (60, 123)
  3. Death Witch, the Haunted Cellar (44, 125)
  4. Wandering Ghost: walk south over the stars (49, 96)
  5. Purple gate to the Water Dungeon (61, 40)
  6. Catrina, the costume shop (41, 107)
  7. Pumpkin Guide: the whole event explained, and a link to this page (68, 109)
  8. Red gate to Part 2, still sealed: it opens later (71, 38)

Water Dungeon

Map of the Water Dungeon
  1. Purple gate back to the Halloween Festival (173, 46)
  2. Dark water: step in to call up the Cave Monster (35, 233)

Emission Bat, Reaper and The Unknown roam the whole dungeon.

Who you hunt

The new monsters

Two fields are full of new Halloween monsters. These are the ones Jack sends you after.

Niflheim Christmas

Behind the south gate of Halloween Prontera (156, 28)

  • Purple Zombiering

    Jack's task 1: defeat 3000.

  • Plant Soul

    Jack's task 2: defeat 2400.

  • Fiend

    Jack's task 3: defeat 1500.

  • Wyvern King

    Boss, level 252 with 20 million HP. Three roam the field and return 60 seconds after they fall. When one falls, every player on the last task of Jack close by in the party that brought it down has a 4% chance at the Wyvern King Key Card. On that task their lairs show on your mini-map when you arrive.

Water Dungeon

Through the purple gate on the Halloween Festival (61, 40)

  • Emission Bat

    Jack's task 1: defeat 3000.

  • Reaper

    Jack's task 2: defeat 2400.

  • The Unknown

    Jack's task 3: defeat 1500.

  • Cave Monster

    Rises from the dark water (35, 233) for players on task 4 and sinks back after 30 minutes if nobody defeats it. Up to 5 can be up at once, one for each player who calls one. Gives the Water Dungeon Key Card to whoever lands the last blow if that is the player who called it or a party member on task 4, and otherwise to the player who called it.

Their stats

On the Halloween maps, Haunted Cellar included, one attack of a player takes at most 20% of a monster's Max HP and 5% of a boss's, and one attack of a monster takes at most 70% of a player's Max HP. DEF and MDEF are a percentage: a monster with DEF 60 takes 60% less physical damage, one with MDEF 30 takes 30% less magic damage.

Made for strong characters: even at level 255 these monsters hit hard and take a while to bring down, and every one of them attacks on sight. Bring friends: party members close by share the kills for Jack's tasks.

Level, HP, attack, defence, element and experience of the Halloween field monsters
Monster Level HP ATK DEF / MDEF Element / race / size Base / job exp
Purple ZombieringNiflheim Christmas 236 800,000 12,000-18,000 60 / 30 Undead 2 / Undead / Small 1,600,000 / 670,000
Plant SoulNiflheim Christmas 239 1,000,000 12,000-18,000 59 / 35 Ghost 1 / Plant / Medium 2,000,000 / 840,000
FiendNiflheim Christmas 243 1,200,000 12,000-18,000 72 / 30 Dark 3 / Demon / Large 2,400,000 / 1,000,000
Wyvern King BossNiflheim Christmas 252 20,000,000 24,000-48,000 80 / 46 Dark 3 / Dragon / Large 20,880,000 / 16,490,000
Emission BatWater Dungeon 246 1,350,000 12,000-18,000 62 / 35 Poison 2 / Brute / Small 2,700,000 / 1,140,000
ReaperWater Dungeon 249 1,600,000 12,000-18,000 69 / 36 Undead 3 / Undead / Medium 3,200,000 / 1,350,000
The UnknownWater Dungeon 252 1,900,000 12,000-18,000 75 / 38 Ghost 1 / Demon / Medium 3,800,000 / 1,600,000
Cave Monster BossWater Dungeon 255 33,000,000 24,000-48,000 85 / 46 Fire 4 / Formless / Large 35,700,000 / 28,200,000

Skills and drops

Most field monsters have a trick of their own that you will not meet in the Haunted Cellar. Drop chances are what you really get on RevivalRO Loki; coins come on top (see Coins).

Skills, signature tricks and drops of the Halloween field monsters
Monster Its own trick Other skills Drops
Purple Zombiering Undead Attribute Change, Evil Land Poison Attack, Blind Attack, Multi-stage Attack Jellopy 100%, Sticky Mucus 40%, Apple 100%, Fly Wing 50%, Candy 15%, Pumpkin 10%, Oridecon 1%, Elunium 1%, Old Purple Box 0.2%
Plant Soul - Ghost Attribute Attack, Sleep Attack Zargon 100%, Skel-Bone 100%, Skull 25%, Pumpkin 15%, Jack o' Pumpkin 5%, Oridecon 1%, Elunium 1%, Old Purple Box 0.2%
Fiend Phantom Thrust, Increase AGI Sonic Blow, Curse Attack, Bleeding Old Manteau 100%, Contorted Self-Portrait 50%, Rusty Kitchen Knife 100%, Jack o' Pumpkin 10%, Candy 10%, Oridecon 1%, Elunium 1%, Old Purple Box 0.2%
Wyvern King Earthquake, Shield Reflect Fire Breath, Defense Disregard Attack, Meteor Storm, Wide Stun Fire Dragon Scale 100%, Jack o' Pumpkin 50%, Candy 30%, Old Blue Box 2%, Old Purple Box 3%, Yggdrasil Berry 5%, Old Enriched Elunium 0.4%, Mystical Card Album 0.2%
Emission Bat Spirit Destruction, Hallucination Blind Attack, Sucking Blood, Shadow Attribute Attack Tooth of Bat 100%, Red Herb 50%, Wing of Red Bat 100%, Fly Wing 50%, Candy Cane 10%, Pumpkin 10%, Oridecon 1%, Elunium 1%, Old Purple Box 0.2%
Reaper Divest Weapon, Divest Armor Cross of Darkness, Dragon Fear, Curse Attack Fabric 100%, Red Gemstone 35%, Jack o' Pumpkin 10%, Candy 10%, Oridecon 1%, Elunium 1%, Old Purple Box 0.2%
The Unknown Cloaking Poison Attack, Grimtooth, Decrease AGI, Blind Attack Fabric 100%, Red Gemstone 32.4%, Candy Cane 10%, Jack o' Pumpkin 5%, Oridecon 1%, Elunium 1%, Old Purple Box 0.2%
Cave Monster Wide Soul Drain, Magic Mirror Fire Attribute Attack, Wide Stun, Wide Freeze Burning Heart 100%, Burning Hair 100%, Flame Heart 10%, Lava 100%, Jack o' Pumpkin 50%, Candy 30%, Old Blue Box 5%, Old Purple Box 10%, Yggdrasil Berry 10%, Mystical Card Album 0.4%

The party dungeon

The Haunted Cellar

Beneath the Halloween Festival lies the Haunted Cellar: 99 floors full of aggressive monsters, bosses on many floors, and the final hall at the very bottom. Like the Endless Tower, but harder.

Before you go in

  • Finish Jack's Water Dungeon Hunt first.
  • Come as a party; one player is enough. Your party leader opens the cellar at the Death Witch: the leader must be level 90 to 255, have finished the Water Dungeon Hunt and pay 200 Pumpkin Coins. Party members can trade their coins to the leader.
  • Stepping in is free. Every member who steps in must be level 90 to 255 and have finished the Water Dungeon Hunt too. Loki's usual rules for memorial dungeons apply here as well.
  • No waiting time: when a run is over, your leader can open a new one right away.
  • A run lasts up to 6 hours, and every monster inside is aggressive. Every monster in the cellar, the final hall included, can give you a Pumpkin Coin (2%) and a Halloween Coin 2026 (1%), within the hourly limit: 40 Pumpkin Coins and 20 Halloween Coins.
  • Fell, or coming down late? Talk to the Death Witch on the Halloween Festival to step in. The Death Witch at the start of the cellar then takes you straight to your party's current floor, or into the final hall, for free.
  • When nobody of your party has been inside for 5 minutes, the cellar closes and the run is over: your leader opens a new one.
  • Your party is locked in the cellar: nobody standing there can make a party, invite someone, leave, remove a member or take over as leader. Sort out your party before you go down.
The Death Witch
The Death Witch (44, 125)

99 floors and the final hall

Each floor is a room full of monsters from all over Rune-Midgard, and every one of them attacks you on sight. Clear the room and the way down opens. Their strength follows the strongest member of your party and grows the deeper you go: Monster strength shows how much.

  1. Floor 1
  2. Floor 2
  3. Floor 3
  4. Floor 4
  5. Floor 5, boss floor
  6. Floor 6
  7. Floor 7
  8. Floor 8
  9. Floor 9
  10. Floor 10, boss floor
  11. Floor 11
  12. Floor 12
  13. Floor 13
  14. Floor 14
  15. Floor 15, boss floor
  16. Floor 16
  17. Floor 17
  18. Floor 18
  19. Floor 19
  20. Floor 20, boss floor
  21. Floor 21
  22. Floor 22
  23. Floor 23
  24. Floor 24
  25. Floor 25, boss floor, Ashes of Darkness on the stairs
  26. Floor 26
  27. Floor 27
  28. Floor 28
  29. Floor 29
  30. Floor 30, boss floor
  31. Floor 31
  32. Floor 32
  33. Floor 33
  34. Floor 34
  35. Floor 35, boss floor
  36. Floor 36
  37. Floor 37
  38. Floor 38
  39. Floor 39
  40. Floor 40, boss floor
  41. Floor 41
  42. Floor 42
  43. Floor 43
  44. Floor 44
  45. Floor 45, boss floor
  46. Floor 46
  47. Floor 47
  48. Floor 48
  49. Floor 49
  50. Floor 50, boss floor, Ashes of Darkness on the stairs
  51. Floor 51
  52. Floor 52
  53. Floor 53
  54. Floor 54
  55. Floor 55, boss floor
  56. Floor 56
  57. Floor 57
  58. Floor 58
  59. Floor 59
  60. Floor 60, boss floor
  61. Floor 61
  62. Floor 62
  63. Floor 63
  64. Floor 64
  65. Floor 65, boss floor
  66. Floor 66
  67. Floor 67
  68. Floor 68
  69. Floor 69
  70. Floor 70, boss floor
  71. Floor 71
  72. Floor 72
  73. Floor 73
  74. Floor 74
  75. Floor 75, boss floor, Ashes of Darkness on the stairs
  76. Floor 76
  77. Floor 77
  78. Floor 78
  79. Floor 79
  80. Floor 80, boss floor
  81. Floor 81
  82. Floor 82
  83. Floor 83
  84. Floor 84
  85. Floor 85, boss floor
  86. Floor 86
  87. Floor 87
  88. Floor 88
  89. Floor 89
  90. Floor 90, boss floor
  91. Floor 91
  92. Floor 92
  93. Floor 93
  94. Floor 94
  95. Floor 95, boss floor
  96. Floor 96
  97. Floor 97
  98. Floor 98
  99. Floor 99, boss floor, Ashes of Darkness on the stairs
  100. The final hall

Ashes of Darkness

The stairs after floors 25, 50 and 75, and the stairs from floor 99 into the final hall, each give every character one Ashes of Darkness (once per run). Keep room in your bag for it.

How hard it gets

Monster strength

Like the Endless Tower, the cellar gets harder the deeper you go, but the strength fits your party. This is exactly how the server sets it.

How it works

  • The strength follows the strongest online member of your party, and is never lower than for level 220: a party below that meets the same monsters as a level 220 party. It never drops during a run, so logging out a strong character does not make it easier.
  • Floor 1 is set to 85% of that level, rising step by step to 120% on floor 99. The final hall uses 120% with boss strength on top.
  • Every monster is aggressive: a whole room attacks you at once. Bring a party that can hold it.
  • The boss monsters of every 5th floor and of floor 99 get 15 times the HP and 1.3 times the hit. On the other floors, every monster gets the strength of a normal one, even those that are bosses elsewhere (they stay immune to status effects).
  • Monsters keep their own element, race, skills and drops. Only their fighting numbers change. Every attack hurts them: the eggs and plants that elsewhere take only 1 damage per hit do not here, and Ghost monsters are always Ghost 1 here, so plain attacks still do 25%.

At a glance: one normal monster, by party level

HP and ATK of one normal monster on floors 1, 25, 50, 75 and 99, and of one Zombie Dragon, for parties whose strongest member is level 220 or lower, 230, 240, 250 or 255
Where Party level 220 or lower Party level 230 Party level 240 Party level 250 Party level 255
Floor 1 80,500 HP3,980-5,970 ATK 97,100 HP4,540-6,811 ATK 119,000 HP5,266-7,899 ATK 142,500 HP6,008-9,013 ATK 156,000 HP6,418-9,627 ATK
Floor 25 119,000 HP5,266-7,899 ATK 145,800 HP6,108-9,163 ATK 211,300 HP7,304-10,956 ATK 313,600 HP8,624-12,937 ATK 390,200 HP9,460-14,191 ATK
Floor 50 220,800 HP7,440-11,160 ATK 342,200 HP8,949-13,424 ATK 530,200 HP10,768-16,153 ATK 860,900 HP13,199-19,798 ATK 951,000 HP13,808-20,713 ATK
Floor 75 530,200 HP10,768-16,153 ATK 860,900 HP13,199-19,798 ATK 1,071,600 HP14,577-21,866 ATK 1,334,200 HP16,100-24,150 ATK 1,503,600 HP16,996-25,495 ATK
Floor 99 1,029,700 HP14,316-21,475 ATK 1,307,900 HP15,955-23,932 ATK 1,661,200 HP17,782-26,673 ATK 2,110,200 HP19,819-29,728 ATK 2,378,900 HP20,923-31,384 ATK
Final hall: Zombie Dragon 13,725,901 HP18,611-27,916 ATK 17,434,307 HP20,741-31,112 ATK 22,143,796 HP23,116-34,675 ATK 28,128,966 HP25,764-38,647 ATK 31,710,737 HP27,200-40,800 ATK

The level that counts is the highest level among the party members who are online, with level 220 as the lowest. ATK is the raw physical hit before your defence takes its part; a magic hit is about half of it. DEF and MDEF in the tables below are a percentage: the damage a monster takes goes down by that many percent.

Every floor: the monsters and their stats

Pick the level of the strongest member of your party. The table shows every monster on floors 1 to 99 and in the final hall, with the stats it will have for that party. Boss monsters have their own row. Each monster keeps its own skills, element and drops; only the fighting numbers below change.

Monsters on every floor of the Haunted Cellar and their stats for a party whose strongest member is level 255
Floor Monsters HP ATK MATK DEF MDEF HIT FLEE
1 Fabre x40, Picky x20, Picky x20 156,000 6,418-9,627 2,807-5,214 31 23 532 384
2 Willow x20, Wolf x20, Creamy x20 156,000 6,418-9,627 2,807-5,214 31 23 532 384
3 Peco Peco x30, Muka x30 156,000 6,418-9,627 2,807-5,214 31 23 532 384
4 Spore x30, Poison Spore x30 177,700 6,784-10,176 2,968-5,512 31 23 538 388
5 Greatest General x50 177,700 6,784-10,176 2,968-5,512 31 23 538 388
Eddga x2 Boss 2,665,500 8,819-13,228 3,858-7,165 40 29 538 388
6 Crab x30, Shellfish x30, Aster x30 177,700 6,784-10,176 2,968-5,512 31 23 538 388
7 Vadon x20, Cornutus x20, Marina x20, Plankton x20 193,600 7,039-10,558 3,079-5,718 32 24 542 391
8 Metaller x40, Magnolia x40 193,600 7,039-10,558 3,079-5,718 32 24 542 391
9 Coco x30, Caramel x30, Horn x30 193,600 7,039-10,558 3,079-5,718 32 24 542 391
10 Ghoul x30, Zenorc x30 220,800 7,440-11,160 3,255-6,045 32 24 548 396
Dracula x2 Boss 3,312,000 9,672-14,508 4,231-7,858 41 31 548 396
11 Myst x40, Vitata x40 220,800 7,440-11,160 3,255-6,045 32 24 548 396
12 Ambernite x50, Eggyra x50 220,800 7,440-11,160 3,255-6,045 32 24 548 396
13 Wormtail x50, Stem Worm x50 241,200 7,720-11,580 3,377-6,272 33 24 552 399
14 Beetle King x40, Tamruan x40, Green Maiden x20 241,200 7,720-11,580 3,377-6,272 33 24 552 399
15 Lost Dragon x2, Yao Jun x10, Zhu Po Long x10, Whisper x10 275,100 8,160-12,240 3,570-6,630 33 25 558 403
White Lady x2, Lady Tanee x2 Boss 4,126,500 10,608-15,912 4,641-8,619 42 32 558 403
16 Smokie x50, Giearth x50 275,100 8,160-12,240 3,570-6,630 33 25 558 403
17 Martin x50, Raggler x50 275,100 8,160-12,240 3,570-6,630 33 25 558 403
18 Leaf Cat x50, Wild Rose x50 313,600 8,624-12,937 3,773-7,007 34 25 564 408
19 Cookie x40, Orc Warrior x20, Goblin x20, Jakk x20 313,600 8,624-12,937 3,773-7,007 34 25 564 408
20 Poring x60, Myst Case x20 313,600 8,624-12,937 3,773-7,007 34 25 564 408
Stormy Knight x2 Boss 4,704,000 11,212-16,818 4,904-9,109 44 32 564 408
21 Wootan Shooter x50, Wootan Fighter x50 342,200 8,949-13,424 3,915-7,270 34 26 568 411
22 Seal x60, Sea Otter x60 342,200 8,949-13,424 3,915-7,270 34 26 568 411
23 Geographer x60, Galapago x60 342,200 8,949-13,424 3,915-7,270 34 26 568 411
24 Marc x60, Tri Joint x60 390,200 9,460-14,191 4,139-7,686 35 26 574 415
25 Marine Sphere x40, Hatii Baby x40 390,200 9,460-14,191 4,139-7,686 35 26 574 415
Hatii x2 Boss 5,853,000 12,298-18,447 5,380-9,991 45 33 574 415
26 Curupira x100, Dokebi x20, Savage x20 390,200 9,460-14,191 4,139-7,686 35 26 574 415
27 Jaguar x60, Toucan x60 426,000 9,817-14,726 4,295-7,976 35 26 578 418
28 Headless Mule x60, Nightmare x40, Nightmare Terror x20 426,000 9,817-14,726 4,295-7,976 35 26 578 418
29 Iara x60, Piranha x60 485,800 10,377-15,566 4,540-8,431 36 27 584 423
30 Siorava x60, Red Eruma x60 485,800 10,377-15,566 4,540-8,431 36 27 584 423
Boitata x2 Boss 7,287,000 13,490-20,235 5,901-10,960 46 35 584 423
31 Sage Worm x50, Goat x50 485,800 10,377-15,566 4,540-8,431 36 27 584 423
32 Stainer x60, Brilight x30 530,200 10,768-16,153 4,711-8,749 36 27 588 426
33 Rafflesia Arnoldi x50, Comodo x50 530,200 10,768-16,153 4,711-8,749 36 27 588 426
34 Banaspaty x60, Butoijo x60 530,200 10,768-16,153 4,711-8,749 36 27 588 426
35 Cendrawasih x30 604,900 11,383-17,074 4,979-9,248 37 28 594 430
Leak x2 Boss 9,073,500 14,797-22,196 6,473-12,022 48 36 594 430
36 Lunatic x60, Spring Rabbit x40, Eclipse x10 604,900 11,383-17,074 4,979-9,248 37 28 594 430
37 Yoyo x60, Mime Monkey x40, Choco x10 604,900 11,383-17,074 4,979-9,248 37 28 594 430
38 Roda Frog x40, Thara Frog x40, Poisonous Toad x30, Toad x10 660,600 11,812-17,719 5,168-9,597 37 28 598 433
39 Megalith x40, Goblin Steamrider x40, Rotar Zairo x40 660,600 11,812-17,719 5,168-9,597 37 28 598 433
40 Panzer Goblin x80 660,600 11,812-17,719 5,168-9,597 37 28 598 433
Tao Gunka x2 Boss 9,909,000 15,356-23,034 6,717-12,476 48 36 598 433
41 Dokebi x60, Am Mut x30 754,400 12,487-18,730 5,462-10,145 38 28 604 438
42 Savage x60, Gullinbursti x30 754,400 12,487-18,730 5,462-10,145 38 28 604 438
43 Requiem x50, Zerom x50, Skeleton General x20 860,900 13,199-19,798 5,774-10,723 39 29 610 442
44 Leshij x40, Lesavka x40, Mavka x20 860,900 13,199-19,798 5,774-10,723 39 29 610 442
45 Baba-Yaga x40, Kikimora x20 860,900 13,199-19,798 5,774-10,723 39 29 610 442
Gopinch x2 Boss 12,913,500 17,158-25,737 7,506-13,941 50 37 610 442
46 Kaho x60, Blazer x60 895,800 13,440-20,160 5,880-10,920 39 29 614 445
47 Horong x40, Minorous x40, Driller x20 895,800 13,440-20,160 5,880-10,920 39 29 614 445
48 Dustiness x40, Pitman x40, Porcellio x40 895,800 13,440-20,160 5,880-10,920 39 29 614 445
49 Mineral x20, Old Stove x20, Noxious x20, Venomous x20, Teddy Bear x20 951,000 13,808-20,713 6,041-11,219 40 30 620 450
50 Lord the Dead x2, RSX-0806 x2, Paladin Randel x2, Creator Flamel x2, Professor Celia x2, Champion Chen x2, Stalker Gertie x2, Clown Alphoccio x2, Gypsy Trentini x2 Boss 14,265,000 17,951-26,926 7,853-14,584 52 39 620 450
51 Dumpling Child x30, Dumpling x30, Baby Leopard x30 951,000 13,808-20,713 6,041-11,219 40 30 620 450
52 Dragon Tail x60, Kapha x60 989,700 14,060-21,091 6,151-11,424 40 30 624 453
53 Snowier x60, Ice Titan x40 989,700 14,060-21,091 6,151-11,424 40 30 624 453
54 Iceicle x140, Siroma x60 989,700 14,060-21,091 6,151-11,424 40 30 624 453
55 Gazeti x60 1,050,300 14,446-21,669 6,320-11,737 41 30 630 457
Ktullanux x2 Boss 15,754,500 18,780-28,170 8,215-15,258 53 39 630 457
56 Disguise x60, Dark Priest x40 1,050,300 14,446-21,669 6,320-11,737 41 30 630 457
57 Bathory x30, Sohee x30, Violy x30 1,093,200 14,709-22,064 6,435-11,950 41 31 634 460
58 Zombie Slaughter x40, Hellhound x40 1,093,200 14,709-22,064 6,435-11,950 41 31 634 460
59 Breeze x60, Roween x60 1,093,200 14,709-22,064 6,435-11,950 41 31 634 460
60 Alicel x60, Constant x60 1,160,400 15,113-22,670 6,612-12,279 42 31 640 465
Kiel D-01 x2 Boss 17,406,000 19,647-29,470 8,595-15,962 54 40 640 465
61 Holden x60, Maya Purple x20 1,160,400 15,113-22,670 6,612-12,279 42 31 640 465
62 Scaraba x40, Scaraba x40 1,160,400 15,113-22,670 6,612-12,279 42 31 640 465
63 Antler Scaraba x40, Rake Scaraba x40 1,207,700 15,388-23,083 6,732-12,503 42 31 644 468
64 Dolomedes x60, Giant Spider x30 1,207,700 15,388-23,083 6,732-12,503 42 31 644 468
65 Antler Scaraba x40, Rake Scaraba x40, Scaraba x40, Scaraba x40 1,207,700 15,388-23,083 6,732-12,503 42 31 644 468
Queen Scaraba x2 Boss 18,115,500 20,004-30,007 8,752-16,253 54 40 644 468
66 Magmaring x40, Imp x40, Knocker x40 1,282,000 15,812-23,718 6,917-12,846 43 32 650 472
67 Gremlin x70, Hodremlin x70 1,282,000 15,812-23,718 6,917-12,846 43 32 650 472
68 Cobalt Mineral x50, Heavy Metaling x50 1,282,000 15,812-23,718 6,917-12,846 43 32 650 472
69 Aunoe x50, Fanat x50 1,334,200 16,100-24,150 7,043-13,080 43 32 654 475
70 Photon Cannon x20, Photon Cannon x20, Photon Cannon x20, Photon Cannon x20 1,334,200 16,100-24,150 7,043-13,080 43 32 654 475
Vesper x2 Boss 20,013,000 20,929-31,394 9,156-17,005 55 41 654 475
71 Banshee Master x50, Banshee x50 1,416,400 16,542-24,813 7,237-13,440 44 33 660 480
72 Beholder Master x50, Beholder x30, Seeker x30 1,416,400 16,542-24,813 7,237-13,440 44 33 660 480
73 Hell Vesper x50, Apocalypse x50 1,416,400 16,542-24,813 7,237-13,440 44 33 660 480
74 Zakudam x50, Archdam x50 1,503,600 16,996-25,495 7,436-13,809 44 33 666 484
75 Memory of Thanatos x2, Gloom Under Night x2 Boss 22,554,000 22,095-33,142 9,666-17,951 57 42 666 484
76 Draco Egg x140, Draco x40 1,503,600 16,996-25,495 7,436-13,809 44 33 666 484
77 Nepenthes x50, Pinguicula x50, Dark Pinguicula x50 1,564,800 17,307-25,960 7,571-14,062 45 33 670 487
78 Naga x80, Luciola Vespa x60, Cornus x20 1,564,800 17,307-25,960 7,571-14,062 45 33 670 487
79 Pot Dofle x70, King Dramoh x70 1,564,800 17,307-25,960 7,571-14,062 45 33 670 487
80 Sropho x50, Sedora x50 1,661,200 17,782-26,673 7,779-14,448 45 34 676 492
Kraken x2 Boss 24,918,000 23,116-34,675 10,113-18,782 58 44 676 492
81 Centipede Larva x100, Centipede x50, Executioner x40 1,661,200 17,782-26,673 7,779-14,448 45 34 676 492
82 Orc Elite Guard x40, Orc Bowman x40, Orc Undead x40, Orc Lady x40 1,661,200 17,782-26,673 7,779-14,448 45 34 676 492
83 Ghostring x10, Angeling x10, Deviling x10, Arc Angeling x10, Mastering x10 1,728,900 18,107-27,160 7,921-14,712 46 34 680 495
84 Rata x40, Duneyrr x40 1,728,900 18,107-27,160 7,921-14,712 46 34 680 495
85 Novus x50, Novus x50 1,835,300 18,604-27,906 8,138-15,115 46 34 686 499
Detardeurus x2 Boss 27,529,500 24,184-36,277 10,580-19,649 59 44 686 499
86 Rhyncho x50, Phylla x50 1,835,300 18,604-27,906 8,138-15,115 46 34 686 499
87 Ancient Tree x50, Dark Shadow x50 1,835,300 18,604-27,906 8,138-15,115 46 34 686 499
88 Hillslion x50, Tendrillion x4 1,910,100 18,943-28,414 8,287-15,390 47 35 690 502
89 Tatacho x50, Hardrock Mammoth x4 1,910,100 18,943-28,414 8,287-15,390 47 35 690 502
90 Aqua Elemental x50, Bradium Golem x50 1,910,100 18,943-28,414 8,287-15,390 47 35 690 502
Nidhoggur's Shadow x2 Boss 28,651,500 24,625-36,938 10,773-20,008 61 45 690 502
91 Parus x50, Rudo x10, Miming x50 2,027,800 19,464-29,196 8,515-15,814 47 35 696 507
92 Pom Spider x70, Angra Mantis x70 2,027,800 19,464-29,196 8,515-15,814 47 35 696 507
93 Vadon x60, Marse x60, Cornutus x60 2,027,800 19,464-29,196 8,515-15,814 47 35 696 507
94 Crab x60, Shellfish x60, Strouf x60 2,110,200 19,819-29,728 8,670-16,103 48 36 700 510
95 Incarnation of Morroc x20, Incarnation of Morroc x20, Incarnation of Morroc x20, Incarnation of Morroc x20, Wounded Morroc x2 Boss 31,653,000 25,764-38,647 11,272-20,933 62 46 700 510
96 Remover x50, Frus x50, Gemini-S58 x50, Byrogue x20 2,110,200 19,819-29,728 8,670-16,103 48 36 700 510
97 Scaraba x20, Scaraba Egg x30, Scaraba x20, Scaraba Egg x30 2,240,500 20,364-30,546 8,908-16,545 48 36 706 514
98 Rake Scaraba x20, Rake Scaraba Egg x30, Antler Scaraba x20, Antler Scaraba Egg x30 2,240,500 20,364-30,546 8,908-16,545 48 36 706 514
99 High Wizard Kathryne x2, Lord Knight Seyren x2, High Priest Margaretha x2, Assassin Cross Eremes x2, MasterSmith Howard x2, Sniper Cecil x2 Boss 35,683,500 27,200-40,800 11,900-22,100 63 46 712 519
Hall, wave 1 Fenris x3Ghost 1 / Brute / Medium 12,679,537 25,107-37,660 10,984-20,399 68 50 712 519
Hall, wave 2 Dark Ball x3Dark 3 / Formless / Medium 12,679,537 25,107-37,660 10,984-20,399 68 50 712 519
Hall, wave 3 Lycan x3Dark 2 / Brute / Large 12,679,537 25,107-37,660 10,984-20,399 68 50 712 519
Hall, wave 3 Mote x15Undead 1 / Undead / Small 475,780 20,923-31,384 9,153-17,000 49 36 712 519
Hall, wave 3 Flying Mote x15Ghost 1 / Demon / Small 475,780 20,923-31,384 9,153-17,000 49 36 712 519
Hall, wave 4 Ouroboros x3Fire 2 / Dragon / Large 12,679,537 25,107-37,660 10,984-20,399 68 50 712 519
Hall, wave 5 Flying Demon x3Dark 2 / Demon / Large 12,679,537 25,107-37,660 10,984-20,399 68 50 712 519
Hall, wave 5 Salem x15Dark 1 / DemiHuman / Medium 475,780 20,923-31,384 9,153-17,000 49 36 712 519
Hall, wave 6 Mummy II x3Undead 2 / Undead / Medium 7,921,737 23,015-34,522 10,068-18,699 58 43 712 519
Hall, wave 6 Paros Mummy x3Undead 2 / Undead / Medium 7,921,737 23,015-34,522 10,068-18,699 58 43 712 519
Hall, wave 6 Queen Mummy x3Undead 3 / Undead / Medium 7,921,737 23,015-34,522 10,068-18,699 58 43 712 519
Hall, wave 7 Hel Necromancer x3Dark 3 / DemiHuman / Medium 12,679,537 25,107-37,660 10,984-20,399 68 50 712 519
Hall, wave 8 Zombie Dragon x3Undead 4 / Undead / Large 31,710,737 27,200-40,800 11,900-22,100 78 57 712 519

Floors marked Boss also have a boss among the normal monsters. All final hall monsters except the helpers (Mote, Flying Mote, Salem) are bosses: immune to status effects and knockback.

The last fight

The final hall

After floor 99 comes the final hall. A Zombie Dragon sleeps in its middle, and somewhere in the hall a lonely Poring hides. Defeat the Poring, and a squeaky voice sends her pets after you, wave after wave.

  1. Wave 1

    Fenris

    Three Fenris

  2. Wave 2

    Dark Ball

    Three Dark Balls

  3. Wave 3

    LycanMoteFlying Mote

    Three Lycans

    with 15 Mote and 15 Flying Mote

  4. Wave 4

    Ouroboros

    Three Ouroboros

  5. Wave 5

    Flying DemonSalem

    Three Flying Demons

    with 15 Salem

  6. Wave 6

    Mummy IIParos MummyQueen Mummy

    Nine mummies

    Three Mummy II, three Paros Mummy and three Queen Mummy. All nine must fall.

  7. Wave 7

    Hel Necromancer

    Three Hel Necromancers

  8. Wave 8

    Zombie Dragon

    Three Zombie Dragons

    One slept in the hall the whole time. Now it wakes up, and two more rise with it.

How strong they are

The final hall is the hardest fight of the event, made for a full party: every wave boss and the mummies are bosses (immune to status effects and knockback), and each of the three Zombie Dragons has about 13 times the HP of a monster on floor 99, about 30 million HP at level 255. They also fight dirty: between them they freeze, put to sleep, blind, turn to stone, curse, silence, confuse, stun, poison and make you bleed, and the Hel Necromancers and the Zombie Dragons can hit everyone up to 14 cells around them. Bring status protection and someone who can cure. Their strength follows the strongest member of your party, like everything in the cellar. Pick that level:

Final hall monsters and their stats for a party whose strongest member is level 255
Wave Monster Skills HP ATK MATK DEF MDEF HIT FLEE
1 Fenris x3 Wave bossGhost 1 / Brute / Medium Stun Attack, Defense Disregard Attack, Guided Attack, Meteor Assault, Wide Freeze 12,679,537 25,107-37,660 10,984-20,399 68 50 712 519
2 Dark Ball x3 Wave bossDark 3 / Formless / Medium Shadow Attribute Attack, Darkness Breath, Soul Strike of Darkness, Curse Attack, Grand Cross of Darkness 12,679,537 25,107-37,660 10,984-20,399 68 50 712 519
3 Lycan x3 Wave bossDark 2 / Brute / Large Multi-stage Attack, Bleeding, Shadow Attribute Attack, Pulse Strike, Power Up, Stun Attack, Wide Bleeding 12,679,537 25,107-37,660 10,984-20,399 68 50 712 519
3 Mote x15 HelperUndead 1 / Undead / Small Sucking Blood, Curse Attack, Sleep Attack 475,780 20,923-31,384 9,153-17,000 49 36 712 519
3 Flying Mote x15 HelperGhost 1 / Demon / Small Ghost Attribute Attack, Soul Strike, Blind Attack, Silence Attack 475,780 20,923-31,384 9,153-17,000 49 36 712 519
4 Ouroboros x3 Wave bossFire 2 / Dragon / Large Defense Disregard Attack, Fire Breath, Brandish Spear, Meteor Storm, Dragon Fear, Petrify Attack, Wide Petrify 12,679,537 25,107-37,660 10,984-20,399 68 50 712 519
5 Flying Demon x3 Wave bossDark 2 / Demon / Large Shadow Attribute Attack, Blind Attack, Soul Strike of Darkness, Meteor Storm, Agility Up, Curse Attack, Wide Curse 12,679,537 25,107-37,660 10,984-20,399 68 50 712 519
5 Salem x15 HelperDark 1 / DemiHuman / Medium Curse Attack, Silence Attack, Energy Drain, Sleep Attack 475,780 20,923-31,384 9,153-17,000 49 36 712 519
6 Mummy II x3 Mummy, bossUndead 2 / Undead / Medium Undead Element Attack, Curse Attack, Quagmire, Poison Attack 7,921,737 23,015-34,522 10,068-18,699 58 43 712 519
6 Paros Mummy x3 Mummy, bossUndead 2 / Undead / Medium Multi-stage Attack, Undead Element Attack, Dark Breath, Stun Attack 7,921,737 23,015-34,522 10,068-18,699 58 43 712 519
6 Queen Mummy x3 Mummy, bossUndead 3 / Undead / Medium Venom Dust, Poison Attribute Attack, Darkness Jupitel, Power Up, Wide Silence 7,921,737 23,015-34,522 10,068-18,699 58 43 712 519
7 Hel Necromancer x3 Wave bossDark 3 / DemiHuman / Medium Soul Strike of Darkness, Thunderstorm, Wide Curse, Critical Wounds, Dragon Fear, Wide Sleep, Wide Confusion 12,679,537 25,107-37,660 10,984-20,399 68 50 712 519
8 Zombie Dragon x3 Final bossUndead 4 / Undead / Large Undead Element Attack, Darkness Breath, Dragon Fear, Hell's Judgement, Power Up, Wide Freeze, Grand Cross of Darkness 31,710,737 27,200-40,800 11,900-22,100 78 57 712 519

Every wave is three times as big: three bosses (nine mummies in wave 6) plus helpers. The next wave only comes when every boss of the one before has fallen, and the treasure chest only when all three Zombie Dragons are down. The helpers do not have to die for the next wave to come, but they keep attacking.

Your reward

A treasure chest appears when the last Zombie Dragon falls. Everyone who went down before the Zombie Dragons fell and is in the party when the chest is first opened gets one share, also those who fell and step back in. Anyone else gets nothing, and the cellar tells them so when they step in. Each item is rolled on its own, you see your share, and 10 seconds later you are back on the Halloween Festival. The cellar collapses 5 minutes after the last dragon falls; you get a warning when 1 minute is left and again at 10 seconds. If your leader closes the cellar before then, whoever has not opened the chest yet loses their share.

  • Up to 10 Pumpkin Coins100%
  • Up to 10 Halloween Coins 2026100%
  • Old Card Album10%
  • Bloody Branch (cannot be traded)40%
  • Jewelry Box50%
  • Poring Box50%
  • Cookie Bag60%
  • A costume you can only win here5%

Coins from the chest count toward the hourly limit (40 Pumpkin Coins, 20 Halloween Coins): close to the limit, the chest gives only what the limit still allows, and the rest does not come later. If your bag is full, make room and click the chest again before the cellar collapses: you keep the same share. The 7 costumes only won here are listed under Costumes.

Event currency

Coins

Two new coins drop all over the event, and both can be traded. Spend them on the Haunted Cellar and on new costumes.

Coin

Pumpkin Coin

Opens the Haunted Cellar: your party leader pays 200 for a run.

Coin

Halloween Coin 2026

Buys costumes from Catrina on the Halloween Festival (41, 107), 500 per costume. Last year's Halloween Coins don't count.

Where both coins come from

  • Purple Zombiering, Plant Soul and Fiend in Niflheim Christmas, and Emission Bat, Reaper and The Unknown in the Water Dungeon: 6% for each coin.
  • Every Wyvern King: 10% for each coin.
  • Every monster in the Haunted Cellar, the final hall included: 2% for a Pumpkin Coin and 1% for a Halloween Coin, and up to 10 of each from the treasure chest. A full run (about 10,000 monsters) gives a party about 200 Pumpkin Coins, enough to open the next one, as long as the hourly limit lets them through.
  • Limit: you find at most 40 Pumpkin Coins and 20 Halloween Coins in any hour, from all of these together, counted per account and per PC. The coins go straight into your bag. Past the limit nothing drops until the hour has passed; the chat window tells you when the next one can come, and My progress shows how many you found this hour.
  • Nothing else takes them: the Death Witch takes Pumpkin Coins for the Haunted Cellar, and Catrina takes Halloween Coins 2026 for her costumes. Both can be traded, stored and sent to other players.

What you collect

Event items

Every item of the event: what it is for, where it comes from, whether it gets used up, and whether you can trade or store it. None of them has a time limit of its own.

Wyvern King Key Card

For
Jack's 4th task in Halloween Prontera: hand it in and the Halloween Festival is open to you for good.
From
When one of the three Wyvern Kings of Niflheim Christmas falls, you and every member of your party close by who is on the last task each have a 4% chance at it, straight into the bag. Purple Zombiering, Plant Soul and Fiend give one very rarely, straight into the bag of the player who did the most damage; with a full bag, Jack in Halloween Prontera keeps it until you have room.
Used up
Jack keeps it when you hand it in, and he takes spare cards too.
Trade
Personal: it cannot be traded, dropped, sold, mailed or put in a cart or guild storage. Your personal storage keeps it; that storage is shared by every character of your account.

Water Dungeon Key Card

For
Jack's 4th Water Dungeon task on the Halloween Festival: hand it in and the Death Witch lets you into the Haunted Cellar.
From
Your own Cave Monster, called up at the dark water in the Water Dungeon (35, 233). The card goes straight into the bag of the one who lands the last blow if that is you or a member of your party on the same task, and otherwise into yours, so friends can help; if you cannot take it at that moment, it waits for you in the dark water. Each character wins one.
Used up
Jack keeps it when you hand it in. He takes spare cards too; while another character of your account is still on this task, he asks you to hand the card in with that character.
Trade
Personal, like the Wyvern King Key Card.

Pumpkin Coin

For
Opens the Haunted Cellar: your party leader pays 200 at the Death Witch (44, 125) for a run.
From
The six Halloween monsters (6%), Wyvern Kings (10%), every monster in the Haunted Cellar (2%) and its treasure chest (up to 10). At most 40 in any hour.
Used up
The 200 are taken only once the cellar has really opened.
Trade
Can be traded, put in a cart, stored and mailed, so a party can pool them.

Halloween Coin 2026

For
Buys Catrina's costumes on the Halloween Festival (41, 107): 500 each. Last year's Halloween Coin is a different item and does not count.
From
The six Halloween monsters (6%), Wyvern Kings (10%), every monster in the Haunted Cellar (1%) and its treasure chest (up to 10). At most 20 in any hour.
Used up
Catrina takes the 500 from your bag when you buy.
Trade
Can be traded, put in a cart, stored and mailed.

Halloween costumes (14)

For
14 costumes, each with a special power: wear one upper, one middle and one lower costume at a time.
From
Seven from Catrina for Halloween Coins 2026; the other seven only from the Haunted Cellar treasure chest (5% per character per run).
Used up
Not used up: you wear them.
Trade
They can be traded and stored like other costumes.

Ashes of Darkness

For
For the Immortal Brazier in the Endless Tower.
From
The stairs after floors 25, 50 and 75 of the Haunted Cellar, and the stairs into its final hall: one each per character per run.
Used up
Used up by the Immortal Brazier.
Trade
The usual Ashes of Darkness.

14 costumes

Costumes and their powers

14 new Halloween costumes, each with its own special power. Here is every costume, how it looks on your character, what it does and where to get it.

How it works

  • Each new costume has one power and no extra stats. You choose between your stat costume and a Halloween power.
  • You can wear up to 3 at once: one upper, one middle and one lower costume.
  • The chances are about the same as a normal card.
  • The target's stats lower some of these chances, as with cards: VIT 100 or more stops Bleeding, LUK 100 or more stops Curse, and VIT + INT 200 or more stops the Blind of the Bat Aura. All six Halloween field monsters are that strong. Fear, and the effects with a set length (the Blind of the Green Fallen Crow Wings, the Sleep of the Executioner Aura, the Freeze of the Dark Blue Awakened Phoenix Wings), always keep their full chance.
  • Powers work everywhere: against monsters and players, also in PvP, WoE and Battlegrounds. Boss monsters are immune to the status effects, and nothing gets pushed back in WoE or Battlegrounds.
  • 7 costumes are sold by Catrina on the Halloween Festival (41, 107) for 500 Halloween Coins 2026 each. The other 7 can only be won from the Zombie Dragons in the Haunted Cellar: a 5% chance per character, every run.

When attacking means when you hit an enemy. When you are hit means when an enemy hits you.

Catrina's costume shop (41, 107)

500 Halloween Coins 2026 each

Buy these seven any time you have the coins. Catrina opens a shop window that takes your Halloween Coins 2026: right-click a costume to see what it does before you buy, and she tells you which ones this character already bought.

Ominous Devil Blade

Middle costume

Devil's Thunder When attacking 3% chance Catrina · 500 Halloween Coins

Casts Jupitel Thunder Lv 3 on your target and knocks it 3 cells back.

Ominous Devil Blade, frontOminous Devil Blade, back
On your character: front and back

Ominous Devil Blade

A Loki Custom Exclusive Costume for Halloween 2026.

Devil's Thunder

When you hit an enemy with a physical or magic attack, 3% chance to cast Jupitel Thunder Lv 3 on it: 5 wind hits that push it 3 cells back.

No push in WoE, Battlegrounds or against monsters that cannot be knocked back.

_____________________

Class : Costume

Location : Middle

Weight : 0

Applicable Job : Every Job

Item description in game

Flying Fire Magic Book

Middle costume

Book of Flames When attacking 4% chance Catrina · 500 Halloween Coins

Casts Fire Bolt Lv 5 on your target.

Flying Fire Magic Book, frontFlying Fire Magic Book, back
On your character: front and back

Flying Fire Magic Book

A Loki Custom Exclusive Costume for Halloween 2026.

Book of Flames

When you hit an enemy with a physical or magic attack, 4% chance to cast Fire Bolt Lv 5 on it.

_____________________

Class : Costume

Location : Middle

Weight : 0

Applicable Job : Every Job

Item description in game

Greedy Scythe Rune

Middle costume

Soul Harvest On every kill Catrina · 500 Halloween Coins

Every enemy you kill gives you 1000 HP and 50 SP back.

Greedy Scythe Rune, frontGreedy Scythe Rune, back
On your character: front and back

Greedy Scythe Rune

A Loki Custom Exclusive Costume for Halloween 2026.

Soul Harvest

Every enemy you kill with a physical (melee or ranged) or magic attack restores 1000 HP and 50 SP.

Kills by traps or by damage over time do not count.

_____________________

Class : Costume

Location : Middle

Weight : 0

Applicable Job : Every Job

Item description in game

Bat Aura

Lower costume

Bat Swarm When you are hit 4% chance Catrina · 500 Halloween Coins

A swarm of bats Blinds your attacker.

Bat Aura, frontBat Aura, back
On your character: front and back

Bat Aura

A Loki Custom Exclusive Costume for Halloween 2026.

Bat Swarm

When you are hit by a physical attack, 4% chance to Blind the attacker.

_____________________

Class : Costume

Location : Lower

Weight : 0

Applicable Job : Every Job

Item description in game

Dracule Cape

Lower costume

Vampire Bite When attacking 3% chance Catrina · 500 Halloween Coins

You heal 5% of the physical damage you deal.

Dracule Cape, frontDracule Cape, back
On your character: front and back

Dracule Cape

A Loki Custom Exclusive Costume for Halloween 2026.

Vampire Bite

When you deal physical damage, 3% chance to restore HP equal to 5% of the damage dealt. Magic attacks do not drain.

_____________________

Class : Costume

Location : Lower

Weight : 0

Applicable Job : Every Job

Item description in game

Red Oblivion Coat

Lower costume

Crimson Feathers When you are hit 3% chance Catrina · 500 Halloween Coins

You gain Perfect Dodge +20 for 3 seconds.

Red Oblivion Coat, frontRed Oblivion Coat, back
On your character: front and back

Red Oblivion Coat

A Loki Custom Exclusive Costume for Halloween 2026.

Crimson Feathers

When you are hit by a physical or magic attack, 3% chance to gain Perfect Dodge +20 for 3 seconds.

_____________________

Class : Costume

Location : Lower

Weight : 0

Applicable Job : Every Job

Item description in game

Black Winged Bunny Cloak

Lower costume

Bunny Hop When you are hit 4% chance Catrina · 500 Halloween Coins

You move 25% faster for 4 seconds.

Black Winged Bunny Cloak, frontBlack Winged Bunny Cloak, back
On your character: front and back

Black Winged Bunny Cloak

A Loki Custom Exclusive Costume for Halloween 2026.

Bunny Hop

When you are hit by a physical or magic attack, 4% chance to move 25% faster for 4 seconds.

Does not add up with other item speed bonuses such as the Moonlight Flower Card; the highest one counts.

_____________________

Class : Costume

Location : Lower

Weight : 0

Applicable Job : Every Job

Item description in game

Only from the Zombie Dragons

A 5% chance per character, every run

The treasure chest after the Zombie Dragons may hold one of these for you. Every win is announced to the whole server.

Hiccarus Flaming Goat Horns

Upper costume

Ram Charge When you are hit 4% chance Zombie Dragons · 5% per run

A fire blast (Magnum Break Lv 10) bursts out around you and pushes nearby enemies 2 cells back.

Hiccarus Flaming Goat Horns, frontHiccarus Flaming Goat Horns, back
On your character: front and back

Hiccarus Flaming Goat Horns

A Loki Custom Exclusive Costume for Halloween 2026.

Ram Charge

When you are hit by a physical or magic attack, 4% chance (2% against ranged physical attacks) to cast Magnum Break Lv 10: a fire blast that hits enemies within 2 cells of you and pushes them 2 cells back.

Like the skill, it also adds fire damage equal to 20% of your weapon ATK to your physical attacks for 10 seconds.

No push in WoE, Battlegrounds or against monsters that cannot be knocked back.

_____________________

Class : Costume

Location : Upper

Weight : 0

Applicable Job : Every Job

Item description in game

Rune Magic Symbol

Lower costume

Rune Trap When attacking 3% chance Zombie Dragons · 5% per run

Roots your target in place for 2 seconds, and it hits and dodges 20% worse for 4 seconds.

Rune Magic Symbol, frontRune Magic Symbol, back
On your character: front and back

Rune Magic Symbol

A Loki Custom Exclusive Costume for Halloween 2026.

Rune Trap

When you hit an enemy with a physical or magic attack, 3% chance to inflict Fear: the target cannot move for 2 seconds and has 20% less HIT and FLEE for 4 seconds. Boss monsters are immune.

_____________________

Class : Costume

Location : Lower

Weight : 0

Applicable Job : Every Job

Item description in game

Green Fallen Crow Wings

Lower costume

Crow's Curse When attacking 3% chance Zombie Dragons · 5% per run

Curses your target, making it slower and weaker, and the crows can Blind it for 2 seconds.

Green Fallen Crow Wings, frontGreen Fallen Crow Wings, back
On your character: front and back

Green Fallen Crow Wings

A Loki Custom Exclusive Costume for Halloween 2026.

Crow's Curse

When you hit an enemy with a physical or magic attack, 3% chance to Curse it, and 3% chance to Blind it for 2 seconds. Boss monsters are immune.

_____________________

Class : Costume

Location : Lower

Weight : 0

Applicable Job : Every Job

Item description in game

Executioner Aura

Lower costume

Executioner's Mark When attacking 4% chance Zombie Dragons · 5% per run

Makes your target Bleed, and can put it to Sleep for 2 seconds.

Executioner Aura, frontExecutioner Aura, back
On your character: front and back

Executioner Aura

A Loki Custom Exclusive Costume for Halloween 2026.

Executioner's Mark

When you hit an enemy with a physical or magic attack, 4% chance to inflict Bleeding, and 3% chance to put it to Sleep for 2 seconds (it wakes up as soon as it takes damage). Boss monsters are immune.

_____________________

Class : Costume

Location : Lower

Weight : 0

Applicable Job : Every Job

Item description in game

Volcano Wings

Lower costume

Volcanic Rain When attacking 2% chance Zombie Dragons · 5% per run

Calls down a Meteor Storm Lv 3 on your target.

Volcano Wings, frontVolcano Wings, back
On your character: front and back

Volcano Wings

A Loki Custom Exclusive Costume for Halloween 2026.

Volcanic Rain

When you hit an enemy with a physical or magic attack, 2% chance to cast Meteor Storm Lv 3 on its spot: 3 meteors fall around it and can stun.

_____________________

Class : Costume

Location : Lower

Weight : 0

Applicable Job : Every Job

Item description in game

Twin Fire Dragon Aura

Lower costume

Dragon's Rage When attacking 3% chance Zombie Dragons · 5% per run

A burst of flame gives you +10% ATK and MATK for 5 seconds.

Twin Fire Dragon Aura, frontTwin Fire Dragon Aura, back
On your character: front and back

Twin Fire Dragon Aura

A Loki Custom Exclusive Costume for Halloween 2026.

Dragon's Rage

When you hit an enemy with a physical or magic attack, 3% chance to gain ATK +10% and MATK +10% for 5 seconds, shown by a burst of flame.

_____________________

Class : Costume

Location : Lower

Weight : 0

Applicable Job : Every Job

Item description in game

Dark Blue Awakened Phoenix Wings

Lower costume

Phoenix Flame When you are hit 2% chance Zombie Dragons · 5% per run

Phoenix fire restores 5% of your Max HP, and its ice can Freeze your target for 2 seconds.

Dark Blue Awakened Phoenix Wings, frontDark Blue Awakened Phoenix Wings, back
On your character: front and back

Dark Blue Awakened Phoenix Wings

A Loki Custom Exclusive Costume for Halloween 2026.

Phoenix Flame

When you are hit by a physical or magic attack, 2% chance to restore 5% of your Max HP.

When you hit an enemy with a physical or magic attack, 3% chance to Freeze it for 2 seconds (the ice breaks as soon as it takes damage). Boss monsters are immune.

_____________________

Class : Costume

Location : Lower

Weight : 0

Applicable Job : Every Job

Item description in game

Help

If something goes wrong

What to do after a disconnect, a death or a missing item. Still stuck? Log in and open My progress: it says what your character has to do next.

I logged out or got disconnected during a hunt

Your kills are kept: the game saves your character when you log out. Log back in and carry on; your quest window (Alt+U) shows the count. Only a server crash can lose the last few minutes of kills.

I died during a hunt

You wake up at your save point and your kills stay. The way back: the red gate in Prontera (156, 183) to Halloween Prontera, then its south gate (156, 28) to Niflheim Christmas. For the Water Dungeon, Jack in Halloween Prontera (164, 199) takes you to the festival, then walk to the purple gate (61, 40).

My kills do not count

Only kills of the monster your task names, made while that task is active, count. Check the quest window (Alt+U). In a party, only members close by when a monster falls get the kill.

I closed the talk before Jack gave me the next task

Talk to Jack again: he hands out the missing task right away. A yellow ! over his head means he has a task for you, a ? that you carry the key card he asks for. A full hunt shows no mark: just talk to him.

Jack does not take my key card

He only takes it from your bag. Take it out of your storage first (any character of your account can take it out of your storage). The card cannot be traded, so win your own.

I found a Wyvern King Key Card before task 4

Keep it: Jack takes it as soon as he gives you task 4. Spare cards can also be given to Jack.

The dark water does not call up a Cave Monster

You must be on Jack's last Water Dungeon task without a Water Dungeon Key Card in your bag, and have room in your bag. Up to 5 Cave Monsters can be out at once, one per player: wait until one is defeated or sinks back (after 30 minutes), then step in again. Each character wins one card: once you have won yours, the water stays still until you hand it in. Take it out of your storage and bring it to Jack (60, 123).

Someone else defeated my Cave Monster

The card still comes to you: when the one who lands the last blow is not you or a party member on the same task, it goes into your bag. If you could not take it at that moment (offline, playing another character, or a full bag), it waits for you in the dark water (35, 233): make room and step in again.

I died or got disconnected in the Haunted Cellar

Talk to the Death Witch on the Halloween Festival (44, 125) to step in again, for free. The Death Witch at the start of the cellar takes you straight to your party's floor. When nobody of your party has been inside for 5 minutes, the cellar closes and the run is over.

My bag was full at the treasure chest

Make room and click the chest again before the cellar collapses (5 minutes after the last Zombie Dragon fell). Your share was rolled the first time and stays the same.

No coins drop anymore

You reached the hourly limit: 40 Pumpkin Coins and 20 Halloween Coins 2026 in any hour, per account and per PC. The chat window tells you when the next one can come, and My progress shows how many you found this hour. The coins are also spread over the hour: monsters give you at most 4 Pumpkin Coins and 2 Halloween Coins in any 6 minutes.

Part 2 of the festival opens later, and more content follows during the next 2 weeks. Happy hunting!

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